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<div style="color: #000000;background-color: #ffffff;font-family: ''Merriweather', 'monospace', monospace, 'Droid Sans Fallback'', 'Droid Sans Mono', 'monospace', monospace, 'Droid Sans Fallback';font-weight: normal;font-size: 17px;line-height: 32px;white-space: pre;"><div><span style="color: #000000;">CALL FOR PAPERS | i-com – Journal of Interactive Media | Special Issue on Affective Computing and Interaction </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span><span style="color: #000000;"> </span></div><div><span style="color: #000000;">CALL FOR PAPERS: </span></div><div><span style="color: #000000;">i-com – Journal of Interactive Media </span></div><div><span style="color: #000000;"> </span></div><div><font color="#0100ff"><a href="https://dl.gi.de/handle/20.500.12116/105" moz-do-not-send="true">https://dl.gi.de/handle/20.500.12116/105 </a></font></div><div><font color="#0100ff"><a moz-do-not-send="true" href="https://www.degruyter.com/view/j/icom">https://www.degruyter.com/view/j/icom </a></font></div><div><span style="color: #000000;"> </span></div><div><b><span style="color: #000000;">Special Issue on Affective Computing and Interaction </span></b></div><div><span style="color: #000000;"> </span></div><div><b><span style="color: #000000;">** Submission Deadline: Dec 30, 2020 ** </span></b></div><div><span style="color: #000000;"> </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">Motivation and Scope</span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span><span style="color: #000000;"> </span></div><div><span style="color: #000000;">Affective computing as a paradigm for human-technology interaction brings together affective technologies to improve not only the quality of systems and user experience but also the lives of individuals, their well-being, and health. To this end, analysis of human behaviors and affective states have received considerable attention in recent years. </span></div><div><span style="color: #000000;">Affective computing, affect-aware interaction, and affective design, have been researched and applied in various domains and application scenarios, such as healthcare, entertainment, automotive industry, etc. They look into understanding affect, processing it, and building affect-aware interaction with users, as well as conveying affective reactions, e.g., in virtual or physical agents. They also look beyond an individual level and investigate groups and mass behavior, for example, by identifying the sentiment of crowds and tracking them. Other researched application domains include, but are not limited to: identifying genre/type of contents, such as music, movie, image; influencing users and behavioral intervention; affect-aware personalization, mental health, and health promotion, for example, solutions for detection, monitoring, and prediction of stress or depression; communicating affect; reactive design; positive computing; behavior monitoring; methods and techniques of psychological tracking; investigating and building systems for business and management, task performance, decision-making, human resources, supply change advertisement, etc. </span></div><div><span style="color: #000000;">In this special issue, we solicit works that contribute ideas, methods, and case studies and address novel affective computing, affect-aware interaction, and affective design solutions. Accepted articles will be published in the Journal of Interactive Media (i-com), sponsored by the HCI Special Interest Group of the German Association for Informatics. The journal is indexed by Scopus, among others. </span></div><div><span style="color: #000000;"> </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">GUEST EDITORS</span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">*Björn W. Schuller, University of Augsburg / Imperial College London, UK</span></div><div><span style="color: #000000;">*Helma Torkamaan, University of Duisburg-Essen </span></div><div><span style="color: #000000;"> </span><span style="color: #800000;font-weight: bold;">
</span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">TOPICS </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">Topics include, but are not limited to: </span></div><div><span style="color: #000000;">*Affect, mood, and emotion in Human-computer interaction </span></div><div><span style="color: #000000;">*Affective interaction and design</span></div><div><span style="color: #000000;">*Affective, adaptive, or reactive interfaces, design for affective loop</span></div><div><span style="color: #000000;">*Application of affective computing and interaction in health, industry, education, entertainment, etc. </span></div><div><span style="color: #000000;">*Affective computing and interaction for successful human-AI interaction </span></div><div><span style="color: #000000;">*Psychological and behavioral perspectives </span></div><div><span style="color: #000000;">*Evaluation of affective interactions</span></div><div><span style="color: #000000;">*Affect recognition, sensing, and analysis in human interactions, verbal and nonverbal, e.g., gesture, expressions, speech, as well text</span></div><div><span style="color: #000000;">*Affect presentation in design, interfaces, and virtual characters </span></div><div><span style="color: #000000;">*Group affect, social media, human-centered affect perception, tracking, and prediction in social networks </span></div><div><span style="color: #000000;">*Social agents and robots </span></div><div><span style="color: #000000;">*Methods, algorithms, and techniques </span></div><div><span style="color: #000000;">*Emotion and mood tracking, pervasive computing</span></div><div><span style="color: #000000;">*Overview and surveys </span></div><div><span style="color: #000000;"> </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">TIMELINE </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">*30.12.2020 Submission Deadline </span></div><div><span style="color: #000000;">*20.01.2021 Review results</span></div><div><span style="color: #000000;">*10.02.2021 Revisions due </span></div><div><span style="color: #000000;">*15.02.2021 Final Decision</span></div><div><span style="color: #000000;"> </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">SUBMISSION AND REVIEW PROCESS </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div><div><span style="color: #000000;">All submissions will undergo a double-blind peer review process. Hereby, each manuscript will be reviewed by three independent expert reviewers. Possible outcomes of the first round of reviews are: accept, revision, or reject. Authors of submissions that require revision will have about three weeks to implement the required changes. </span></div><div><span style="color: #000000;">Anonymized manuscripts need to be submitted via ScholarOne. The anticipated length of papers for this special issue is about 7.000 - 10.000 words. The length of the manuscript should be proportional to its contribution. Templates for preparing submissions can be accessed below.</span></div><div><span style="color: #000000;"> </span></div><div><span style="color: #000000;">Link to Submission System: </span></div><div><span style="color: #000000;"><a class="moz-txt-link-freetext" href="https://mc.manuscriptcentral.com/icom">https://mc.manuscriptcentral.com/icom</a> </span></div><div><span style="color: #000000;"> </span></div><div><span style="color: #000000;">Link to Templates: </span></div><div><span style="color: #000000;"><a class="moz-txt-link-freetext" href="https://www.degruyter.com/page/59">https://www.degruyter.com/page/59</a> </span></div><div><span style="color: #800000;font-weight: bold;">-----------------------------------------------------------------</span></div></div>
<pre class="moz-signature" cols="72">--
Helma Torkamaan
Researcher
University of Duisburg-Essen
Interactive Systems Group
Room LF 288, Forsthausweg 2, 47057 Duisburg, GERMANY
<a class="moz-txt-link-abbreviated" href="mailto:helma.torkamaan@uni-due.de">helma.torkamaan@uni-due.de</a> / +49 203 379-2276</pre>
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